The Elevator Pitch: Why will you enjoy this new opportunity Thisroleoffers a pivotal position that allows you to have a significant impact on your customer's experience & success in addition to being at the core of a sales team's strategyasa member
Responsibilities 1. Learning And use various tools of game development, master various development norms and processes, and become an independent game designer who can turn imagination into reality from scratch 2. Use rigorous logic to summarize, sum
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Responsibilities 1. Responsible word Creative design, core gameplay design, landing R&D, project promotion, and responsible for all data in the game life cycle 2. Responsible for the growth rhythm of each module of the game, and the construction of n
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Responsibilities 1. Design VR The overall framework of casual social games, write game plans, including themes, gameplay, art style and other aspects 2. Conduct in-depth research and analysis on popular competing products in the global market, and ef
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Roles & ResponsibilitiesDesign and control the battle-related levels, firearms, values, characters, etc. to ensure that all aspects conform to the overall battle design experience Coordinate and control the battle-related resources and design plannin
Responsibilities 1, Responsible for game planning during the period from the establishment of the independent innovation project of casual games to the launch 2. Write relevant documents for game planning 3. Responsible for producing the gameplay pro
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Roles & ResponsibilitiesMainly responsible for the work related to the turn-based combat module of the Locke Kingdom mobile game Assist and participate in the rules, visual design and production process of the combat module in the open world scene Co
Responsibilities 1. Understand game art style and be responsible for game art resource management 2. Be responsible for the planning, design and execution of game and gamified product interface layout 3. Follow up on art and UI/UE effects. Qualific
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Roles & ResponsibilitiesJob Responsibilities: . Combining game features and selling points, formulating commercialization strategies, planning commercialization system design and resource delivery rhythm . Combining various factors such as node resou
Responsibilities 1. Responsible for game content design on social game platforms, including core gameplay and peripheral systems 2. Responsible for follow-up design development and experience tuning 3. Research relevant market trends and analyze user
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Responsibilities 1. Responsible for designing character images and skills, and completing the production of character battle content, iteratively update the existing character's image concept and battle gameplay 2. Write battle-related documents, inc
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Roles & Responsibilities 1. Joint R&D Responsible for the design, production and optimization of the core battle, gameplay system, economic cycle and production and sales planning of the two-dimensional product, and cooperate well with the R&D team t
Roles & ResponsibilitiesDesign and follow-up of the core gameplay of the game Design and follow-up of the game's core system Design work on some numerical values Design and maintenance of game mechanics and operations Design and maintenance of periph
Responsibilities 1. Responsible for game planning in game development (including but not limited to system/value/combat/level/plot planning) 2. Design and improve the direction of a certain module of the game, and write relevant documents 3. Follow u
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Roles & Responsibilities 1. Responsible for the specific design and follow-up implementation of various gameplays in the game (including but not limited to exploration gameplay and activity gameplay) Design work 3. Establish a closed-loop experience
Roles & Responsibilities is responsible for the development of ① AI for game products ② Prototype DEMO of gameplay ③ Research cutting-edge technology in the game industry and then apply it ④ Research and development of game development efficiency too
Responsibilities1. Responsible for virtual scene theme planning and interactive gameplay design in VR live-action content, and define innovative interactive viewing experience according to the characteristics of live-action concerts, Livehouses, and
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Roles & Responsibilities 1. Responsible for coordinating product requirement formulation, process tracking, risk Monitor the work, control the quality and progress 2. Responsible for organizing demand review meetings and various product meetings 3. R
Responsibilities 1. Leading the virtual concert, Livehouse theme scene setting and interactive gameplay, and defining innovative interactive viewing experience 2. Responsible for product design and planning, and put forward specific requirements for
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Roles & Responsibilities 1. Responsible for the design and promotion of competitive maps, and continue to optimize and polish 2. Participate in the design, planning and promotion of open maps, and balance map experience elements 3. Participate in new
Responsibilities 1. Responsible for the overall UI/UE control and design of the game, output and management of art requirements 2. Work closely with the art team to ensure timely delivery of high-quality designs and resources 3. Responsible for inter
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Roles & Responsibilities 1. Design: a) Participate in the design of PVP, PVE and other original gameplay direction content design b) Participate in the creative aspect of gameplay , rules, mechanism, rhythm, balance design c) Participate in the desig
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Responsibilities 1. Responsible for the design, planning and production of game plot tasks to achieve high-quality narrative experience 2. Design and produce multiplexed tasks, better combine tasks with gameplay points, and improve game experience 3.
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Roles & Responsibilities Responsible for IP world view structure and plot construction Open world geography, environment, humanities, monsters, POI and other settings, and collaborate with artists to implement concepts Open world environment Narrativ
Responsibilities 1. Responsible VR game system function design, interface and operation design 2. Can independently design the gameplay system in the game, optimize and improve the system experience, and realize the reusability of system functions 3.
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