Responsibilities 1, Participate in the design and development of cloud VR (cloud rendering) platform, be responsible for the design and implementation of cloud rendering technology solutions, and optimize the real-time rendering and streaming capabil
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JOB DESCRIPTION About the role Ubisoft is looking for a Graphics Programmer, the job holder would be the key person responsible for the graphics quality of our next exciting game. He/she can develop Graphics features based on DirectX/OpenGL on inte
Responsibilities 1. Participate in the design and development of AR/VR engine-related functions, and continuously improve the architecture and performance optimization 2. Participate in short video special effects, video editing, 3. Participate in th
Responsibilities 1. Responsible for Cloud Development of Windows system service programs in computing scenarios 2. Responsible for cloud platform Windows image maintenance and analysis, positioning and resolution of Windows system problems 3. Respons
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Responsibilities 1. Participate in the design and development of AR/VR engine-related functions, and continuously improve the architecture and performance optimization 2. Participate in short video special effects, video editing, 3. Participate in th
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Responsibilities 1. Responsible for desktop audio and video system 2. Track new product capabilities in the industry, participate in technical research, and improve demo construction Qualifications1. Bachelor degree or above in computer related maj
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Responsibilities 1. Focus on system optimization of Android/iOS platform products, including but not limited to: system stability, fluency, etc. 2. 3D engine rendering efficiency optimization, CPU efficiency optimization 3. Performance Or debugging r
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Responsibilities 1. Participate in cross-platform AR/VR engines Design and development, continue to optimize the architecture and performance, and build the best engine in the industry 2. Participate in the connection of video shooting, image editing
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Responsibilities 1, Responsible for VR APP 3D related business iterations 2. Responsible for breakthroughs and innovations in U3D and android fusion related technologies, including but not limited to new communication frameworks, GUI fusion engines,
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Responsibilities 1. Responsible VR APP 3D-related business iteration 2. Responsible for breakthroughs and innovations in U3D and android fusion related technologies, including but not limited to new communication frameworks, GUI fusion engines, etc.
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Responsibilities 1, Responsible for the technical management of the U3D team 2. Responsible for U3D and Android hybrid technology related technical research, difficult problems, architecture and performance optimization 3. Responsible for the technic
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Responsibilities 1. Responsible VR APP 3D-related business iteration 2. Responsible for breakthroughs and innovations in U3D and android fusion related technologies, including but not limited to new communication frameworks, GUI fusion engines, etc.
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Responsibilities 1. Use Unity3D engine for VR game development 2. Maintain good communication with planning and art to ensure that program functions are consistent with design requirements 3. Ensure code quality and operating efficiency, and continue
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What you do at AMD changes everything At AMD, we push the boundaries of what is possible. We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies - building blocks
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What you do at AMD changes everything At AMD, we push the boundaries of what is possible. We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies - building blocks
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Roles & Responsibilities Responsible for the design and development of high-performance cloud rendering graphics engine Responsible for breakthroughs in core key technologies such as architecture and algorithms Responsible for the research on key tec
Roles & Responsibilities - Development and launch of GPU/vGPU/FPGA and other heterogeneous computing products - Positioning and solving calculations (training, inference)/rendering/ Encoding and decoding related issues - Optimize the performance of h
What you do at AMD changes everything
At AMD, we push the boundaries of what is possible. We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies - building blocks
Skills :
What you do at AMD changes everything At AMD, we push the boundaries of what is possible. We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies - building blocks
Skills :
Responsibilities 1. Responsible for the function development and maintenance of the game client 2. Responsible for the design and implementation of the game client framework and technical solutions, as well as technical research 3. Maintain good comm
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What you do at AMD changes everything At AMD, we push the boundaries of what is possible. We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies - building blocks
Skills :
What you do at AMD changes everything At AMD, we push the boundaries of what is possible. We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies - building blocks
Skills :
Responsibilities 1. Responsible Adaptation of games on the Pico platform: Deep understanding of the working principle of Pico VR SDK, proficient use of SDK APIs, and coding of game functions according to requirements and specifications according to p
Responsibilities 1. Participate in cross-platform AR/VR engines Design and development, continue to optimize the structure and performance, and build the best engine in the industry 2. Participate in the connection of video shooting, image editing, V
Job Responsibilities 1. Responsible for 3D display algorithm development, debugging and maintenance 2. Responsible for 3D function implementation 3. Write library files, unit tests and interface design documents. Qualifications Education: Undergradua